i am making a bedwars on gimkit
Elaborate more. You can’t just say a few things and expect us to understand.
Perhaps use zones connected to damagers/KO managers, which “knock out” the player if they enter the “void.”
Grab barriers and turn off the border but keep them square and. Make them dark purple and copy those barriers and rotate them a little and make the copied barriers more darker, sorry I can’t provide pictures.
Wait prop art or how to make it act like a void?
Like a boundary that is not a wall, and causes damage?
easy enough, make it so if they touch the edge they die and
for precaution you can make it so they can choose to be crouched to be safe
and to make it realistic make it so when you fall there’s a delayed trigger to (kinda) simulate falling from a 2d angle if your not using platformer and to make sure people dont rage quit because the zone of the void is so easy to accidentally touch, make it like minecraft where you can go so close to the edge but not fall
Random Image from internet (if you want to see my skin just ask me XD)
If so, then just place zones around the whole map, where the boundary is.
Umm yeah, I agree on this one, they are more memory efficient @Gimkitsuggestor.
I dont get the hype about lazers
Zones fill a whole area, lazers only fill a line of area
I like that idea put a game overlay that says “crouched” and when they are in a zone movement meter activates making them not walk but if shot I don’t know how you would go backwards like in knockback…
Bunch of guides that I have no Idea what are about.
Also just a tip the hardest part about bedwars is making the build anywhere mechanic. you have to make that so they can break to…
Here are a couple guides…
First ever COMPLETE GUIDE TO MAKING BEDWARS! (Difficulty: 5/10 🟨)
How to Create a Working Bed Wars Bed Mechanic (Difficulty 4/10)
The ultimate guide to bedwars(WIP)
How to make bedwars, the Valxian Version! Difficulty: ?/10[?]
The Blizzian Bedwars Guide
Don’t know if these are good just found some guides.
Shouldn’t this be in community guids?
No they are asking how to make a void not telling you how
Is your game a Top-Down or Platformer?
If it is top-down, then you can place down zones around the islands and bridges that will respawn the player who entered it
If it is a Platformer, place down a very long zone at the bottom of the map
Place down 1 damager (the damage should not kill the player in a single hit, should be at least three, 2 wire repeaters (each should be 1.0 delay), and wire them like this…
I don’t have season ticket, so this is just a reference.
oh I see sry for the misunderstanding
why not a trigger loop!
zones have so many more options than just a lazer because lazers just murder you and zones can have cool actions like being teleported somewhere, a death scene, etc
Wire repeaters are more memory-efficient and more simple, too.
wierd how I have heard different
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