How to make a trigger transmit on a channel if a player has a specific name

I have a game where I want to make a trigger broadcast on a channel if a player has a specific name. I have a setup that is currently not working, could someone help me with this?
Here’s my setup:

  • Lifecycle (Transmits on Game Start)
    Wired To:
  • Relay (All Players)
    Wired To (triggers):
  • Trigger with the following block:
    • Transmit on channel (triggering players name)
  • Game Overlay that is player scoped, automatically deactivated, and activates when receiving on “henwo”.

I joined the game while named “henwo”, but the overlay didn’t show up.
WAIT NO I ACCIDENTALLY MARKED A SOLUTION
(my friend found out I was doing it anyways, so I don’t need this anymore anyways.)

Are you sure that’s not a life cycle?

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I saw a guide with if you had a specific name you get like advantages…

let me see if I can find it

is your block code like this? with the specific name thing, cause you wanna make sure it’s correct (not exact block code, but it should look a little similar)

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Quick question, is the one player randomized?

I recreated it and it worked for me…

Is the wire connecting the relay and the trigger set to “Relay Trigger → Trigger”?

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No, it’s all players with a specific name.

My bad, I fixed it.
And then accidentally marked your post a solution somehow.

I believe, but I can’t check right now because it’s actually my friend’s game and I’m adding this without them knowing.

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