How to Make a Successful Jail Break Game!

Hello! I’m back with yet another guide no one has made! This was actually surprising when I found out there were no guides that talked about jail break games as a whole!


Real quick, this guide is about what makes a jail break game successful, not how to make it. Also, I may or may not make a guide listing a bunch of guides that could help you build your jail break game. If you want that to happen, then like this post! Let’s get started!


Puzzles
What would a jail break game be without puzzles? Puzzles are the very bane of JB’s (Jail break) existence! In JB games, having a million puzzles is okay! I love spending hours of my life solving hard puzzles, only to look up how to do it in the end!
But for real, puzzles add a challenge for the prisoner to conquer to get one step closer to escaping. It adds suspense, hours of people’s lives wasted, and it helps gamers sharpen their minds. I mean, imagine if the prisoner could just walk out of their cell. Honestly, that’s not a prison at that point.


NPC’s and Enemies
Before I start, let’s take this one thing at a time. Npc’s are a great way to make your game more interesting. You can use them for lore drops, puzzles, checkpoints, and so much more! They make the game more interesting because you could have them tell their backstory and other fun stuff like that.
Now let’s talk about enemies. One, you kind of need them, because if you can tell me about a single prison that doesn’t have guards in it, then I’ll believe you.
And no, robots are not taking that job, because even they need to be maintained.
Of course, enemies add another obstacle you have to get past. I personally find it fun when you have no gadgets and you have to use stealth to get past a guard in a game. I don’t know if that’s just me, but it definitely adds suspense to your game, making me want to play it more.


Mechanics
There is a lot you can do with mechanics, like explosions, temporary mechanics for a certain puzzle, and more! You can use mechanics like this to add some fun to the game. For example, you can add a speedometer so you can track the players movement for some sort of stealth meter. Mechanics in a JB game are required if your game is to be really successful. I mean, pretty much everything I’m talking about is!


Animation
Ah, cutscenes. Cutscenes are pretty cool in JB games, whether it’s an animation of the player stealthily taking out a guard, or the beginning scene about how you got to jail, animation is just awesome to have in your game! There are a lot of guides on animation, as well as how to move the players character without them touching the keyboard using animation. You can check them all out using this guide that I totally didn’t make:


Attention to Detail
I can’t say this enough! Players always pay attention to detail! Take CoryxKenshin, a youtuber. Anytime he plays a “Chilla art” game, he always compliments the attention to detail and hard long hours of work put into the game to make it look as real as possible. So, stuff like props and terrain are extremely important! Another thing you can do to add detail is to have stuff the player can interact with, but it doesn’t really do anything. For some reason it attracts players like a magnet. Who knew turning a valve to a pipe underground doesn’t do anything?


Lore

THE LORE, GUYS, THE LORE!

Yes, lore is important! Having a storyline for your game makes your game really intrigueing and enjoyable. Take games like FNAF, Poppy Playtime, and Finding Frankie; they all have really interesting lore! And what are you trying to do in each of these games? Escape.


That is pretty much it! If you liked my guide and you want me to make another guide listing a bunch of guides you could use to make a JB game, please like the post, and have a great day!

You’re a legend for reading all of this!

7 Likes

I have no words.
Good guide, but where are the steps n such?
This is just a resource guide, but you explain the “resources”.

1 Like

Why are they called guides then?
Most guides are mainly “instruction manuals” and if they aren’t, then show me one.
also spelling mistake

This is kind of a resource guide. Instead of linking said guides, he basically just put the section in a nutshell and gave ideas. No guides linked, similar concept.
double spelling mistake

grr

1 Like

I will admit, this one is a bit out of the ordinary, but there are definetly concept guides.
concetation, the 8 common mistake series, are examples of non-instruction-manual guides.

now that you clarify, I believe I understand now.

sowy :(((

1 Like

if a guide is to advise


it doesn’t need to have step by step.

anywho

how so?

eep :0


very neat guide, I like the formatting, it’s overall very nice. good job :)

2 Likes

Thanks for the guide a lot

Now it will help me for my game!

one things That should be added I is probably the essence of lore

The backstory

The truth

you know what I mean…

1 Like

You could debate either way. This topic fits into resources, idea-catalog, or both! The author, Godspawnking, can decide if they want those tags.

3 Likes

This guide is about how to make a successful Jail break game. Basically, suggesting things you need to put in you game to make it successful.

No images :broken_heart:

I don’t necessarily have a jail break map, so it’s kind of hard to add pictures…

wait what :face_with_raised_eyebrow:
so you’re not explaining how to MAKE it, but you’re explaining how to MAKE it… with the extra adjective “successful”

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I meant that it’s I’m suggesting things that could help your game become popular. I’m not showing you how to make the mechanics themselves or what to use to make these devices. That’s why I said I would make a guide showing you how to make several devices for your JB game if this topic got enough likes.

1 Like

OHHHH, I got it now. Thanks!

1 Like

Replace ideas with idea-catalog please.

1 Like