Wait, why didn’t you just use vending machines connected to each other. It lags a little bit, but gives all the cash without using as much memory.
less laggy. im working on another no-blocks selling system using properties instead of spamming the vending machine to reduce lag
Cant’ you do, get property + 1?
Wait, why aren’t they using an inventory item manager?
What channel does the Popup receive a signal from to open the Popup?
I think those are channels in “The Fishing”
grayfish, greenfish, redfish, bluefish and purpfish open the popup and grant the item.
That’s what I did with my version so I’d assume it’s right
Bump, and while I assume this is past its editing limit, you can greatly optimize it by having one variable that measures inventory value, and then a bunch of item granters that just remove -9999999999 items of each saleable item.
The actual fishing can – within the blocks – increment the inv value property based on the value of the fish caught.
Then, when sold, the value property gets added to whatever currency you’re measuring.
This gets rid of a ton of blocks in the item removers.
It is a good guide, but i am stuck at the part were we do the pop ups. There is no screen shots so i dont understand what to do.
Its the pop ups were you say what you catch or if you need more bait. im stuck there
Do you mean the images, or when it shows up?
Yes when it shows up
So, you know the Block Code in “The FISHing”? When it receives on ‘greenfish’, your GREEN Fish popup should open up! Same with the others
but how do i make the pop up? What do i put in its settings?
Get the popup device from Devices. Set the Title “You caught a Green Fish!”, the Content whatever funny message you want, the Call to Action number 1 “Close” Number two “Fish Again”(transmits on ‘fishing’ when pressed, I’m pretty sure), icon in all options is item/green fish. Just edit it to work for all the other fish.
Thankyou ill do it!!
also is there any wiring i need to do?
For the popups? No, the channels work fine!
for the fishing, you can just make a big button that has a big space out interaction in the middle of the pond