How to make a rotating overlay system! Difficulty: 2/10 [🟩]

Hello, this is a guide on how to make a game overlay that rotates. In this context, rotating is in the sense of switching from Item 1 to Item 2. I learned this via making a creative of my own similar to Snowbrawl, but in space, and a small number of other differences. In it, I created a system where you can press a button to redeem defeats for energy using questions, and when I went to get some space for seeing the killstreak, I found that I had to switch to the Home in order to see the amount of tickets (what I used to show how much kills were redeemable) that I had. If you have a similar problem, I would suggest that you use this guide.

Rather than start from scratch and build up a method, I would like to show a finished product, and guide you around it to let you change it for different setups.
Finished Machine
This may look like a mess of wires and counters, but this is what a 1:1 copy should look like.

The Lifecycle device in this setup is the start of the operation. It is set for activation on game start, with a single wire leaving from it to increment one of the counters. The counter it goes to turns the first overlay on and the second one off.
Counters and Overlays
If you read further down, you may notice there is a second heading designated for counters and wire repeaters. I have chosen to split the counters into two sections to help explain the different sides to the “coin” of the functions of counters. The functions of the counters in the overlay toggling side are:

  • Hiding an overlay
  • Showing an overlay
    Both of these are set, using the wires, to happen on reaching the target value (1 is the target value, set this now if you are following these as steps.) However, when setting them, take extra caution to make sure you set each counter to show and hide the opposite overlay. If you don’t do this, the rotating between two will later become flashing one for half of a full cycle.
    Wire Repeaters/Counters
    If you skim-read up to this point, you may have seen that the counter section is split into two. This part is the more technical half of the set-up of counters. I have chosen to split the counters into two sections to help explain the different sides to the “coin” of the functions of counters. The functions of the counters in the wire-based side are:
  • Creating a cycle
  • Setting the duration you want to see each overlay
    In this, the counters have an exclusive wire repeater. This has a delay setting, set to the duration that you want the overlays to be up, and does not have to be equal to the other side. Wire a counter to the wire repeater you have placed next to it, to trigger on target value reached. Then, wire the repeater to the other counter, and set this to “Increment counter.” Because the counter always starts out as 0 and the target value is 1, this brings it to the target value. Then, wire that same wire repeater to the first counter that is wired INTO it and make it reset the counter, so it is back at 0 for the next cycle. Do this for both sides, finishing the circuit.
    You can replace the lifecycle with whatever you want, just set the first overlay to visible on game start, and the second to not visible when the game starts.

Also, the gif in this folder is a demonstration of what you should see when it works:


@Argo77 rating?



Welcome to the forum, @MAD_residence2! Just saying, you don’t need to bump newly made topics. People usually bump topics that are older than a week.
Also, can you please reiterate? I don’t know what this guide is supposed to be about.

It is a guide to make an overlay that can change topics. I am going to add a video in a second in the post, hopefully it can explain what happens.

Also, thanks for letting me know about bumping topics!

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You can’t add videos in the forums but you can add youtube videos.

What if I convert it to a GIF?

I think you can do that, you just need to search in google “video to gif converter”

Added. Gifs are too big, so I have put the gif in a folder in a drive and shared it.


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Great guide! However there’s one thing: the lifecycle only is for the host, so you need a relay that is triggered by the lifecycle to play a wire pulse for everyone.

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Argo discontinued argobot. Also, put text in these: < and > to get past the 20 char limit.

He recontinued it (it says on his bio he did because of the mods recent actions to lxmas and apollo.)


Welcome to the forum, @MAD_residence2! Check out the new-user-must-read and forum-tips for more easy help! Read the Community Guidelines for a gist of the rules. If you ever run into a hard problem, just ask away! After all, this is a community forum!

That’s actually a pretty good first guide! Great work!

Thank you!

Great idea! This is something in my map I made so I will update it, and this post!

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Welcome to the forum! Nice and detailed guide! By the way, you might want to put the gif in the post itself instead of a folder for convenience and some people may be blocked from accessing it.

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I tried that, but the gif was too big, so I pasted a folder link


You should probably wait around 1-2 weeks before bumping a post as it is still fairly new