I know that guides like this have already been made, but they don’t have photos anymore, so I decided to make my own.
Items needed:
Trigger
2+ things affected by randomizer.
Steps:
First you have a trigger. (40 mem)
Then you go to blocks. (500 mem)
Then you set your variable to a random number between x and x (My variable was clicks, and my numbers was 1 and 100)
After, you make it so that if your number fits your parameters, (equal to, greater than, less than, less than or equal to, greater than or equal to) it broadcasts a channel (mine was less than 51, and it broadcasted 1 click.)
You do another.
Finally you used the things affected by the randomizer and activate them based on the channel. (I get bait from 1 click and spectate from no click)
That’s it! Mine used less than 1% of my data. Enjoy!
Vote on its difficulty. 1/10 is easy. 10/10 is hard.
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4 Likes
Slim
January 30, 2025, 9:52pm
2
You can simplify this even more. This system is using a 50/50 chance, but you can convert it to this:
One device receives on 1
, and the other receives on 0
.
4 Likes
Yeah, but I chose 1-100 in case people wanted more than 2 things affected by the randomizer, but thanks for your input to this guide!
1 Like
This has been done before with the same exact method…
Hello, Gimkitters! It’s me, Landyn, and I’ve got something for you. It’s my all-new Item Randomizer! I’ve seen a few guides on this, but the problem with those guides is that they’re not TRULY random. And my method is not only very random, but all it uses is 1 Button, 1 trigger and item granters! (And a good chunk of block code.) I call it: The Item Randomizer Trigger! (Super unique title, eh? ) And it’s not only memory-friendly, but the randomness can actually be modified to make certain t…
Oh. I forgot about that. Thanks for making it then!
1 Like
Apollo
January 31, 2025, 1:06pm
7
This isn’t a very memory efficient randomizer and it is very general. It can be simplified like Slim said.
Again, I did this in case anybody wanted to make more things randomized. I said that on post 3.
Yeah, but I chose 1-100 in case people wanted more than 2 things affected by the randomizer, but thanks for your input to this guide!
1 Like
Apollo
January 31, 2025, 1:08pm
9
Yes, but if you want an equal chance of things happening, doing this would not be efficient.
This is what I did in my Item Randomizer Trigger: I weighted certain things to be more common. But nobody batted an eye at my guide. So why are you scrutinizing this one small guide?
1 Like
Apollo
January 31, 2025, 1:15pm
11
Apologies, just trying to provide constructive criticism.
3 Likes
The Math ain’t matching:
LOL
Great guide, @TheGimkitGod !
1 Like
I don’t wanna be the bearer of bad news, but you could’ve used a notification instead; it costs 15 memory as opposed to 40, and it has more block options. This is a good guide!
yeah sorry, but not having the best efficiency destroys the point of it being a “memory efficient” guide
1 Like
Thanks for the feedback. I didn’t know that.