Yes, there already is a guide for this Guide but who is going to stop me
Uhh, but, isnt it, just a waste of ti-
gimbit, shut it, im trying to make it more simple
Okay, i will
materials
You need
1 sentry
x triggers
x + 1 game overlays
x = your amount (must stay the same)
first part
First, make sure all the materials are placed
Make sure the sentry has a channel for when its knocked out
Have all the triggers the to be triggered when the sentry gets knocked out
And, make sure all these triggers are disabbled
Okay, how will it work then
Just wait
Make sure the triggers are connect to the game overlays like this
And the first part is done
But it won’t work Ian
Gimbit, we have a second part
Oooooooh
materials
You will need
2 buttons
1 sentry
second part
Place the button and sentry down, we will move the buttons later
Now, make sure the buttons have two diffrent channels, make sure they aren’t visible
Now, we are going back to part one, which set the first trigger to activate when the first button is pressed, and show the first game overlay when the button is pressed
Now wire up all the triggers to activate the next one
Make sure all these triggers deactivate when the second button is pressed
Now, when the last trigger has been triggered, make sure it has a channel, and make it activate the second button
Now, when the first, and second button is clicked, make sure they deactivate themselves
When the second button is pressed, make it activate the first button, and hide all the game overlays
Aaaaaaand we are done
This took you too long
Gimbit, its my time, let me use it
You startered this at 10:0-
Shut up
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