Hello guys it’s chunky. This will be using my guide on never use trigger chains, so that it’s easier. However this will still be very memory-using so beware! It will also be laggy, so make it only active when the player gets here. Anyway time to start.
Grab a property. Name it frame number.
Grab a trigger.
Let’s call this trigger the “main trigger” to remember it for now.
Now grab a prop (or platform) set it to not active on game start. Make it hide prop when receiving on “disappear” and show when receiving on a frame number. For this case the frame number will be 0. For the next prop the frame number should be 1, then 2, then 3, and so on.
Copy it a few times and change the channel. (show channel only)
Now grab a zone.
Make it the shape of the platforms.
Now grab a property.
Now grab two triggers.
The first one should receive on “yes” and in the blocks:
The second one should receive on “no” and in the blocks:
Now grab another property:
And now make the 'main trigger’s code to look like this:
Finally, Grab a teleporter.
Now copy the teleporter. Change the channel names for each teleporter.
Tip: I’m not copying the teleporter here that many times, however if you want yours to work smoothly you probably should.
Now you’re done!
Difficulty:
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