Hello guys it’s chunky. This will be using my guide on never use trigger chains, so that it’s easier. However this will still be very memory-using so beware! It will also be laggy, so make it only active when the player gets here. Anyway time to start.
Let’s call this trigger the “main trigger” to remember it for now.
Now grab a prop (or platform) set it to not active on game start. Make it hide prop when receiving on “disappear” and show when receiving on a frame number. For this case the frame number will be 0. For the next prop the frame number should be 1, then 2, then 3, and so on.
Tip: I’m not copying the teleporter here that many times, however if you want yours to work smoothly you probably should.
Now you’re done!
Difficulty:
For the the outlined blocks, you only need to do get property (YesorNo) because it’s a true or false property and you’re checking whether it’s true or not.
I know, I take javascript courses. I was messing around with variables however and they didn’t work for some reason. I was too lazy to replace the picture though, let me edit now
Yeah, I wasn’t a member of the Forums when that happened.
Also, this is necroposting. The only time I think it’s okay is when you’re bumping a guide (at a reasonable rate, like 1-3 weeks since the last reply.)
You mean, like, guides you should make?
Just search up things to figure out if they’ve been made before! If they haven’t (or are missing key images), you’re good to go.
If you need examples of a good guide, try the nature-of guides.
Anyways, this question is sorta kinda off-topic, so I’d put a pin in the conversation.
Thanks!