So, one day I was trying to make a Mission Hall for my RPG where players could accept and turn in missions, but I couldn’t find a guide for it. So here’s mine.
Materials
as many checkers as missions, 3 popups for every mission, 2 buttons for every mission, 2 item granters for every mission
Step 2
Set the popup to whatever you want your mission to be, the rewards, and an accept and decline call of action.
Optional
If you have more than 1 mission, wire each accept mission button to all the others on Button Pressed: Deactivate Button.
How It Works
The way it works is that when you press the button, it shows you the mission contents. After you get them, the checker checks whether you have enough of the item. If you don’t ,it shows a redo popup. If you do, it takes the mission item from you and gives you a reward. You could also do this with a property or a score.


Difficulty:
- 1/10
- 2/10
- 3/10
- 4/10
- 5/10
- 6/10
- 7/10
- 8/10
- 9/10
- 10/10
Thank you for reading. Please give advice in the comments!












