How to make a keycard door (Difficulty: 🟩)

This is a simple guide on how to make a keycard operated door. If a player with a keycard tries to open the door, it will open for a short period of time, letting them in. This is my first guide, and I did my best to make it very easy to follow.

Devices Needed

1x Barrier
1x Button
1x Checker
1x Notification
1x Wire Repeater

(Note: these devices are what you need to make the door, props and devices needed to make any room behind the door or to get the keycard are not included.)

Step 1

First you’ll want to place your barrier. None of the settings need to be changed, unless you want to change what it looks like.

Step 2

Next, place your button. The following setting should be changed:
Visible In-Game —> No
The button should be placed on top of the barrier, like so.


It is a good idea to also change the button message as well.

Step 3

Now, place a checker. Wire it to the button like this:


The checker will need to check if the player has at least one keycard. Change these settings on the checker:

The other settings can be kept the same.

Step 4

If the player does not have a keycard, they’ll need to know that. Place a notification, and change the settings to look something like this:


Now wire it to the checker like this:

Step 5

Now, we need any player with a keycard to be allowed in the door. Wire the checker to the barrier like this:

Step 6

However, we still need the door to close again. For this, we will need a wire repeater. Once you place it, wire it like this:


We want the door to stay open for one second before closing. To do this, change the delay on the repeater:

Finally, wire the repeater to reactivate the barrier.

Testing

To make the door practical, we’ll need a way to get a keycard, as well as a room to get into. As you can see, I have added those here, as well as made the barrier slightly bigger.

As we can see, the door now only opens for players with keycards. However, a player quick enough can slip past the open doors while they last :grin:

If you enjoyed this guide, please click the :heart: button!

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if you wanted to save memory, you could have used Channels but this is still very well made

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I see this you 1st guide! It’s really good but I wonder if it’s also possible with vending machines.
Edit: I also like how you organized everything!

Typically when I make games, too many channels can get very unorganized, so wires are usually my preference. I also usually am not making games so huge that I am using all my memory.

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Yes it would be, if there is an option for the player to not lose their item.

Thanks!

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The guide is visually well made however it is a duplicate, and most players know how to do this. Overall not the worst first guide I’ve ever seen.

That’s why you name your channel;s something with common sense such as “start.climb” or “start.subway”. Wire also take up 10 memory, channels take 0.

:sweat_smile: High praise… thanks for the suggestions though!

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Neat guide! I would use channels, but that’s totally up to you. Is the testing section supposed to be a GIF? If so, it isn’t working. 8/10! Not to put down the guide, but would a vending machine not work? Set it’s scope to a player and the barrier will only open for that person to prevent anyone from sneaking through.

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kapow

keycard door

there are a bajillion guides out there like this that’re y’know… already made. i’m too lazy to find them, so you gotta trust me on this one


if it’s a duplicate (you still have editing time right??) then just make it more original, or spice it up with a new mechanic, or something, because this is just checker 101


also, cool formatting and style, overall cool guide i know you’ve heard the duplicate stuff a million times already but still

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