I think that’s right.
I will test it with 2 test dummys
good news, bad news.
Good news, it teleports the people to the meeting table
Bad news, it teleports the people right after the person is killed
Ok.
Can you unmark the solution?
got it, I will try something else, and tell you when I get it
I think I got it, set the amount you can hold to 0
But then, the player can’t pick it up. Can they?
nvm my first one, make it so that when they tag someone, it activates the item manager, then after like 0.2, disable it
Ok. That should work.
wait, you can not disable an item inventory manager
You can’t? Did you look in all options?
yes
Ok. I’ll get back to you later about this.
I might have fixed it
I think I did it!!!
Good job!
Nvm, it works one time
Just reset the defaults each time.
Lifecycle (game start) → repeater → relay (all players) → checker (number of item = 1) → (if true) relay (all players) → teleporter