If you don’t understand the title, let me explain.
Basically, you might know COD. They have cool cutscenes if you go behind someone that then knocks them out, and I will be showing you how to do that! (Too lazy to add images… but you can go to the bottom of the guide to go to another guide that uses pictures, for better understanding if you need it.) If you want something more exact, there’s a coordinate guide in the comments. I did this though to save memory, its low budget though.
Step one, decide what will transmit the channel message to “start” the scene. button, lifecycle, tag zone, trigger, whatever. As long as it works best for you.
Step two, you then want to get teleporters and make sure they are far away from the map, so no one sees it. Get your transmit and make sure it works and they get teleported there. Get the person you want to eliminate where you want, preferably in front of you and choose where your character will be. After, use speed modifiers and turn that down to 0 so no one can move.
Step three, the animating part. Find an animation tutorial, there are plenty, and animate. My idea would be a slice animation, as that’s the easiest to use, for me at least. After you animate it OVER the players spot, you can put a laser above where the player would spawn, and eliminate them.
Step four, you could then make a teleporter to teleport back to your location. I would use a trigger so when you spawn it, measure the time on how long the animation took, take that to the trigger, delay it, and then you will teleport back after you done your cutscene.
Step Done, you are now finished! I hope you enjoyed, and I will link my other cutscene tutorial, on transitioning, as it is pretty much the same concept, but it has pictures instead. How to make “Transitioning Cutscenes!”