hello its me hi. as promised for those of u who don’t like bugs I’m going to make a bug zapper. its kind of like my last guide but instead the moths are getting zapped
lets start.
first things first. this is a three part trigger loop thingy. so its a little bit more complicated
making the zapper
it’s pretty easy just get 3 barriers
settings:
- 1.00 alpha
- No border
now put them together like this

and to finish just get a text type 0 and set the size to 60. now put it on top.
BUG 1
get a text type in a period and set the size to 60
Channels:
show text when receiving on CHANNEL1
hide text when receiving on CHANNEL2
now copy that period and make two bugs close to the zapper
BUG 2
get a text and type in a period and set the size to 60
channels:
Show text when receiving on CHANNEL 2
hide text when receiving on CHANNEL 3
make two bugs right in front of the other two that are touching the lantern
make them like this
BUG 3
get a text. set it to size 60
channels:
show text when receiving on CHANNEL 3
hide text when receiving on CHANNEL1
make two bugs behind the original two bugs
TRIGGER LOOP
Get three triggers and a lifecycle
TRIGGER SETTINGS:
1.does not trigger on player collision
2. not visible in game
3. 1 second delay
LIFECYCLE SETTINGS:
1.listens for game start
we have three triggers
TRIGGER 1 that transmits on CHANNEL 1 when triggered
TRIGGER 2 that transmits on CHANNEL 2 when triggered
TRIGGER 3 that transmits on CHANNEL 3 when triggered
connect the life cycle to trigger 1
(event happens)------------------(trigger)
connect trigger 1 to trigger 2
(triggered)----------------------(trigger)
connect trigger 2 to trigger 3
(triggered)-------------------(trigger)
connect trigger 3 to trigger 1
(triggered)------------------(trigger)
congrats u made a 3 part trigger thingy




