Idk man. For the funnies?
Nice guide! You can also use a laser, but it’ll do damage to the player.
No, because LASERS DONT HAVE COLLiSON WITH PLAYERS!!! AND THIS IS MORE MEMORY EFFICIENT THAN 100 teleporters around an object
was this a bump?
I think I just bumped into something…
If you put the barrier on “Player” when it asks for the range, it will fire through for players that have “unlocked” the barrier but for enemy players, they can’t get in, plus they can’t fire through while the player can. @Thats_Gimpossible
A laser WILL NOT stop players for going through them. This is unrelated because the player is supposed to make the projectile shoot through them, while still preventing the player from getting past the barrier, @wingwave.
A barrier with scope set to player will just block all bullets.
If you make the laser knockout the player or teleport them backwards via a laser tripwire, then you can stop players going through it.
Just to tell you, your title says Doesn’t block bullets but your starting sentence says a barrier that only blocks bullets. Just a suggestion. @Thats_Gimpossible
That’s what they meant it to be.
Please don’t mass-ping them, it can annoy them and it is quite late in EST.
Ah, but if the lasers don’t do enough damage, then the player CAN STILL GO THROUGH.
Not if you hook it up to a laser tripwire. Or you can simply up the dmg.
The scope means when the barrier is deactivated or activated, it says that who will be able to access it or see that is deactivated/activated. For instance, if the scope is set to global, and if someone deactivates it, then it is seen by EVERYONE. If the scope is set to player, then the player who activated/deactivated it will be the ONLY person who will be able to see it.
That is what scope is in devices.
Yes, however, if you set a barrier scope to player, and deactivate it for one player, the person that has it deactivated will still be unable to shoot through it. You can test it out yourself in your own world.
May I ask, how do you deactivate it for one player?
The post title also says that a BARRIER THAT DOESN’T BLOCK BULLETS, NOT BLOCK THEM.
(Capitalized because of importance)
It does. However, I was merely correcting your previous statement saying that a deactivated barrier with a scope of player will let a bullet pass through.
That proves this.
If the scope is set to player, then the player who activated/deactivated it will be the ONLY person who will be able to see it.
(And able to shoot through it while other players can’t unless they have it deactivated also. To the player, they will ONLY SEE THEIRS)