Ok, the last guide stopped working. So here’s a new one.
Today we will make a barrier that does not block bullets. This is pretty simple.
First, place down a barrier. Go into its settings, and change it to not be active on game start, and set its scope to player. Set it to activate on “player touches barrier” and deactivate on “player leaves barrier”.
Next, go to its appearance settings. Set it to not be visible in game.
Next, place another barrier on top of it with the exact same height and width. It should match perfectly. On a computer, you can hover your mouse over the first barrier, press c, then hold h and v, and exit placing while still holding h and v. If you copy it this way, make sure to remove all channels, set it to be anctive on game start, and set the scope to global.
Now, go to all options. Inside, set it so this barrier doesn’t block players or projectiles.
Finally, place a zone around the barrier, a bit bigger than enough to cover anything around the barrier. In its settings, set it to transmit on channel “player touches barrier” when player enters the zone. Set it to transmit on “player leaves barrier” when player leaves zone.
It should look like this when it’s done.
Hope this was helpful, as the other guide stopped working. This guide also has a lot more pictures.
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