How to grant stuff when you consume a consumable?

(Game Overlay) Button Pressed —> (Checker) Run Check

(Checker) Check Passes —> (Item Granter) Grant Item (it should take away tho)

(Checker) Check Passes —> (Counter) Increment Counter

(Counter) Target Value Reached —> (Movement Meter) Activate/Deactivate Movement Meter

You’ll have to do this multiple times but it’ll cost a fair amount of memory.


I know this isn’t exactly consumables but you can use an infinite-checking repeater system with some properties and blocks combining the system above.

I can give you pictures if you want but it might be a little complicated so I made an easier version.

Basically this guide but instead of the vending machine use checkers