Hi! I’m making a werewolf-style game and I’m wondering if there’s a way to tell which number property has the most for the voting part. I would appreciate any help!
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Here are a few guides that may help you.
Properties are perhaps one of the most useful devices in the game, and for many reasons. They can multiply many values, they are always saved, and can act as boolean values.
When you’re stuck on something, remember your properties. I just want to share a few links that heavily rely on properties right now.
These are just some of the guides that heavily rely on properties. They are your friend. Do not be intimidated by them, because no matter how confusing they are, they can make these thin…
A new version has just come out! This activates and deactivates triggers to construct binary numbers. An active trigger represents the digit 1, and an unactive trigger represents a zero. Since counters are VERY hard to SET to a specific number, and items can be dropped, I am proud to say that we now have the first ever property level pseudo property!
Time for some pseudo property theory! Pseudo property theory states that we will encode data not in a property, but somewhere else, like a counter…
Properties are amazing! Literally no advanced guide that I have made does not use it! However, they have limits. This guide will teach you how to breach the limit.
Credits of @mysz , @Blackhole927 , and @ClicClac for helping discover this.
Concept/Guide
There are 3 ways to change properties. One is blocks, which doesn’t matter. One is an inventory item manager (IIMs), and the other is a counter. What happens when we connect multiple IIMs to a single property? We get pseudo-properties. If we hav…
Let me now if i can help you with anything else.
Are they separate properties, or are they all different property devices?
Each property has it’s own device.
Pseudo properties probably won’t work.
VALUEX
September 29, 2023, 3:32pm
8
Use a trigger then add block code like this: if get property [insert first property and others] > get property [insert other property] do something:
and then just do that six times.
system
Closed
September 29, 2023, 6:32pm
9
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