So I am currently making a dungeon map where you have to defeat all sentrys to progress to the next level. I know how to wire sentrys to increment counters with the same target value as # of sentry’s. I know how to make a “Next Leval” Waypoint" I know how to make a button that only activates when the target value is reached. My only problem is I cant wire all 7 sentries to the counter and wire the counter to the button and the waypoint.
maybe wire a barrier to a sentry and make the barrier invisible and then wire it to the sentry and then when sentry knocked out deactivate the barrier
or you can use a teleporter instead of a barrier
That’s for one sentry i think he wants multiple so for that just make a level specific sentry transmit on a channel according to their level and make it decrement a counter whose target is 0 and when it reaches zero deactivate barrier you’ll have to do this system multiple times for each level
Sentries, counters, barriers, checkers. Properties. If you want, I can attach my guide that in someway helps with this. (I don’t wanna look like I’m self-advertising lol)
can I have the guide please?
This guide should help you out
Try using this guide
Thanks for the advice guys, but I figured it out on my own!
How do I mark a solution now?
solution box in the bottom right corner of a reply
ik but what do I mark as a solution
I solved without the guides because I am stubborn like that
whatever you choose to mark as the solution it really doesn’t matter who you give the solution
the only advice I have to give you is don’t mark your own post as a solution as people sometimes don’t like that (really up to you tho if you want to do that or not I really don’t care)
if you got the solution yourself just explain what you did and mark that as solution
you can mark your post if you explain what you did, only when It makes sense tho, there are some cases where it is wrong to mark your post as solution, but here isnt one of them
Ok I wired a counter to the button and a waypoint,
then wired a counter to that counter and used target values to get to the next leval
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