Confession:
I donât have gkc platforming, so I canât officially test it out. But I tested this in the 2d normal map, where I âsimulatedâ falling by moving down, then stopping after an interval. But it worked!
So I am 99.99% sure this would work.
Also, It would be really helpful if someone could test something for me.
What to Test
Input this system
Go to Infinite Trigger #1
Go to the block code you already put in.
This is a really cool idea! Everybody should add this into their DLD games! But 1 suggestion: add in a way to cancel the fall damage like a water system. Use a zone to override the fall damage, and then a blue barrier without collision for the water! (so that way people can add this to their games and still be able to add in dropper sections)
This is sick! Really glad to see a technical guide amid the massive influx of art guides from the new tag. I will admit, this made me hop on Gimkit for the first time in months.
quick trigger loop note
you donât need the repeaters
all you need is a trigger to make an infinite loop; what you did here was completely unnecessary
as far as issues go, itâs a quite trivial one, but something to keep in mind nonetheless