PCPs.
what do you mean? you can certainly copy properties, but you gotta rename 'em and stuff.
I still have no idea what PCPs are lol I’ve never known
edit: just saw the guide, still kinda confused but sure
Basically the number is stored in the counter until we need the number. we get extra properties by linking multiple counters to the same property to make the data in the counter be extractable.
So would this work for a multi player game? Would they have independent saves or just one collective on?
They would have independent saves – each save property is scoped to player. I guess you could have a collective save, but that would be in special circumstances.
Okay! Thanks for your help.
shouldn’t it be called: “RTDF”(reach the disco floor)
bum bump TSSssss
so would this work if you close the tab and play the game an HR later on a different tab?
That’s the idea!
Nice guide! This is pretty helpful for games that can’t be played all at once!
Pretty cool bro!!!
bump
So it like a pass world type thing.
Assuming you’re saying it’s a password, sorta.
You put in a number and things happen.
So yes, you could argue that they are functionally adjacent.
Sorry I just finished playing an NES game with a localization error. password is what I meant.
Very good guide, also I like the part about the player being to lazy to finish the game which would take less than 5 seconds to play lol
Well, can’t people just type 99999 as their save code to get a bunch of everything? (I am too lazy to read the “implementing you save state” part) Tell me if I’m wrong. Maybe we can use a encryption algorithm?
The properties wouldn’t necessarily each have an absolute best value at 9, or even a better one at 9. That’s not how the code works. Yes, you can also just run a basic encryption on it, should fix any problems you might have. I said that in the guide.