Hi! this is a guide on how to make a coordinate-tracking system, like the one used in don’t look down/dig it up!
Note
I have already found a guide on this, but felt it wasn’t clear enough so am making a broken-down version
I wasn’t able to ask the creator of the first one since he is suspended until 2026
Materials
2 wire repeaters
2 properties
1 Lifecycle
1 Coordinate tracker
1 Trigger
1 Overlay
Making the Tracker…
First, Connect the lifecycle to the first wire repeater with a wire, then select Event occurs
Now, select the wire repeater, and set its delay to 0.2 Seconds
Next, connect the first wire repeater to the second with a wire, then the second back to the first
Now, take the trigger and configure its settings to this
Visible in-game: No
Trigger By Player Collision: No
Now, wire the second wire repeater to the trigger and set the wire to this
When wire repeater receives a pulse->Trigger
Now, take a property, and configure it like this
Property name: Xpos
Property type: Number
Property scope: player
Now, copy the device by pressing c while hovering over it, then placing it down somewhere else, then take the copy and set the name to Ypos
Now, take the Player coordinates device and configure it like this
Update Properties: Yes
The x and y position options will pop up after you click yes
X Position Property: Xpos
Y Position Property: Ypos
Now, open the overlay and configure it like this
Content Scope: Player
Now, add a when receiving on channel block, and set the channel to Update coordinates
Copy the block code here
Now, go back to the trigger and configure it like this
When triggered, transmit on: Update coordinates
You’re Done! Thanks for reading and I hope you use this in your games, Platformer and Top-Down Alike!
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