How do you make Turns like on a board game

have a property called [turn] (global, number, default 0)
get another property connected to the live player counter [player amount]: (global, number, default 0)

then make player ID’s like in this guide
get a trigger that when triggered:

Set property: turn
Value: [(get property: turn) + (1)]
If: [(get property turn) > (get property player amount)]
do: set property turn – Value: (1)
if: [(get property player ID) = (get property turn)]
do: broadcast on channel your turn

now make whatever happens when it is the players turn happen when receiving on channel: your turn

2 Likes