thats who got K.O’d not who unalived them
I thought there was a block that said who knocked them out, maybe I’m confusing it with the tag device
It’s in the knockout manager
thats the name of the K.O’d player
there is, for the K.O’d player not the K.Oer
Actually, as you can see with this guide: How to make a knockout notification (like when you knockout a sentry) Difficulty 🟩 , you can get the K.O’d player and the K.Oer.
Wow. Well, we have step one!
!!! Wow! One step closer…how was this unknown before?
I have honestly have no idea lol
Have an item granter grant a specific amount of a single item to the player when the player gets knocked out by a certain person. We can do this by having the player’s “kill signature” be the order they joined in (3rd player would give 3 bait).
How would this work? How would it know who killed the person and when to “revive” the person?
So the person has a specific amount of, lets say, keycards. The person who knocked the other person out gives 5 keycards for example. Nobody else gives out 5 keycards since it is base on order of joining. When the player dies, it broadcasts on his death, and activates a function that switches scope in the middle to revive the people only with 5 keycards.
Ok, this is where I don’t understand. Let’s say there are four players. Player A kills player C. Then player D kills player B. Finally, A kills D. How would it know to “revive” B, and not C?
Bump, Bump, Bump bump Bump!
If there is something that can detect when a player is knocked out and transmit on the scope of the knocked out player, then my explanation will make sense.
A gives 1 bait, B gives 2 bait, C gives 3 bait, and D gives 4 bait. When A kills C, C has 1 bait and checks whether or not somebody had 3 bait. When D kills B, B has 4 bait and checks whether or not somebody had 2 bait. When A kills D, D gets 1 bait and checks whether on not somebody had 4 bait. B in this case does, so B gets revived.
Ok, I think I get it. In FFA, everybody has a seperate team number. So when player knocked out → relay to all players → run block code to see if property [propertythatisconnectedtoIIM] = team number.
You could also do that. If you did it by order of joining, you could do multiple people on a team.
You should make a guide about this!
Oh yeah! I should. Thanks for the idea!