lets say you first spawn at room1, then you get knocked out, then you either spawn in room2, room3, or room4
I believe that has to do with spawn pads.
Do you know how, exactly?
Not Exactly but… I’m not that smart so
Okay, it’s fine.
Make spawn pads that have the same allowed player type, and same same allowed team, then it is random! you don’t have to worry if there seems to be a pattern when you test, that is just random being too random lol
No like you get knocked out, then you go respawn at a different place, kinda like checkpoints but you can’t go to it.
could you elaborate, on different
different from what?
Different from where you spawned. Like lets say you get teleported when you get knocked out.
so you want to 3 places where a player can spawn, but it can’t be the same place where he last respawned?
No, sorry. Everyone spawns at the first place, but when someone gets knocked out, he gets to a random 1 of the other 3 places.
You could do
Lifecycle (Player Knocked Out) → Trigger (Trigger)
The trigger has a randomizer
And then in the randomizer you have 3 different channels which go to different teleporters
This is one way it could work although im sure there is an easier way.
Edit: You can make a randomizer in a trigger like this
and have the trigger delay at like 2 or so.
So that the player is knocked out, they respawn, and then randomly teleport to a chosen destination out of 3.
is it PVP? and if so is it TEAMED or Free For all
or you can just make it say:
broadcast on channel] create text with] (Knockout TP)
(yes it works)
It’s teams.
What is that? Can you explain more? I don’t really understand.
I was telling sythic how to make his code simpler
Knockout TP is just the variable I used. You can use any variable.
and how many teams are there? sorry if there are too many questions
There’s 2 teams.