How do you make it so there is a counter in the corner counter ur kil ls

this is what I have right now


I want the oranges to go and say kil*s or knockouts

Where the oranges?

top right corner of the screen

Have a Lifecycle look for “Player Knocks Out”.

Wire the Lifecycle to the Item Granter (of oranges)

When event occurs → grant item

yea, I have this right now but I want the oranges in the top right corner to say knockouts and not the orange symbol
Screenshot 2024-04-24 12.38.32 PM
I also don’t know if I need blocks for it

If you want it to say knockouts, you can’t use oranges. You’ll have to use a property and blocks.

Do you know how to do that?

Screenshot 2024-04-24 12.43.56 PM
I got this too

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These are all player scoped

Lifecycle: Player Knocks Out

Property: KOs (number property)

Counter: Starts at zero, updates property KOs

Life cycle wired to counter: when event occurs, increment counter.

Game Overlay displays property KOs

then when I try to switch it the killstreak goes away and flips into this

so I fixed it I just had to deleted the tracking item

You have to make a life cycle like @Coolcaden26said, but then you need an overlay and a property. set the property to kilIs, and when life cycle occurs, update the property. When property updated, transmit on channel “update kilIs”. for the overlay, go to blocks, and “when channel” (update kilIs) then create text, “kilIs” and show property “kilIs”.

i can’t full explain this right now, but I can later. Leave this topic open unless someone else solves your problem. i’ll be back.

also made it so the killstreak resets to 0 when you di e

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oh wait, I made killstreak guide already, let me link you that:

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Don’t worry about the buffs.

yup that’s the one I used ty

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