How do you make a zone that needs all players in it to proceed?

Sorry, I don’t know how to do this, but… It is popping up.

Use a live player counter set to a target…
:smiling_face_with_sunglasses:

This guide still works without pictures.

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Probably have a counter and a button, make everyone push it when the game starts (an easy way to do this is to have a player-scoped barrier connected to a button). Wiring is (button pressed > deactivate barrier) and (button pressed > increment counter). Then, make the counter update a property. Then, there’s a way to make the zone have to track the property through a checker (I think) I haven’t tried this yet though…

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