How do you make a time thingy for like 12-6am?

Let me explain it.
So first, you create a trigger that broadcasts to itself on whatever you want set the channel name to, then put in the spot called “Trigger Delay” the ammount of time you want in between when the time will change, making this not an actual clock, just a virtual clock that changes the time after the delay is up. Next you add a device that triggers it. It doesn’t matter what it is. The reason you add a device that triggers it is because the clock can’t start otherwise.
Now for step two.You want to create a block on the same trigger under “when triggered”, meaning that’s what option you choose when creating the block. Have it broadcast on time change, because this is the channel that will change the time to begin with.
Now on to step 3. You want to set the default time property to 12, (for your game) because that’s the digit that represents the time. Create a Game overlay, then set the game overlay’s
default text to 12:00am, because this is the starting time. Next, create a new block for the game overlay under when receiving on channel ‘Time change’, because this is going to change the game overlays text for the time. Then you put the code into that block in the game overlay that will change the time and fix everything up for the clock, that way it actually works.
I hoped this helped, because I worked really hard to try and explain Cheesebox’s work. I quoted his work so that way you can reference it if you need to. If you have any questions, ask me. @Shadow.exe

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