How do you make a teleporter that stops working after you go through it once?

Hi! I am making a game where you have to choose where you live. I want to disable the teleporters after a player passes through them once. Do you have any Ideas on how to do this? P.S. Each player will choose their territory

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Add invisible barriers I guess

Like add a trigger and activate the invis barrier after

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Disable them as in make them disappear or disable as in make them not function but still visible?

Make the teleporter have a target
and add another teleporter to wherever you want.
Mak sure this new teleporter the group that the original teleporter , teleports you too
and thats it
its fairly simple.
I know this migt be confusing due to my explanation.

If you put a button and wire it to a teleporter, then once the player interacts with the button, they will be teleported and the teleport will not teleport them back.


If you want the teleporter that the player gets teleported to to be invisible, just change “Visible In-Game” to No.

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If you are using an input connect a trigger to the input and have a different trigger deactivate the input after it is pressed

I would strongly suggest you use a zone to teleport in this scenario, it makes deactivating it easier, so here is a 1/10 guide

Im pretty sure they want it to DEACTIVATE instead of making it teleport

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