How Do You Make a Ready Up System?

OK So… IK there are guides out there on this, however…

The pictures don’t work (IK I’m a visual learner), but the guides are like “do this to this” and don’t say the instructions specifically about what to do and show it in pics

PLS HELP

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What do you mean by a ‘ready-up’ system?

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Like you have to press a button and it “ready’s up” and if the number of players ready up in a game, then like they get transported inside the game

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So you’re asking for a system where if players are ready, they press a button and get labeled as “ready to start the game”. Then they have to wait until all players are ready? Yeah, sorry man…I don’t know how to do this :sweat_smile:…Sorry I’m not helpful :sweat_smile: :sweat_smile: :sweat_smile:….

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Like a fortnite type of ready up system? i think i made that before, if i can remember i can show you

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Place down a button. This button should be the one to allow people to ready up. Wire it to a counter that is linked to a property. The counter should increment when the button is pressed. Have a second trigger that activates every time the button is pressed. Have it check in block code if the ready up property is equal to the amount of players in the game.[1] If it is, broadcast on the channel that moves everyone to the next phase of the game.


  1. search up live player counters to learn more. ↩︎

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How do you make the auto ready thing like in your game?

Can you tell me your way of the ready up system?

oh dude i forgot! so get a live player counter

(i know there’s no images)
after that, ima have to make it in game and then show you.

(edit: somehow chatgpt can actually teach you how to do this)

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Hmm… that’s interesting, the only problem is, I’m on school com, so Chat GPT is blocked, however there are other secret unblocked AI, so I can try it on that

don’t worry, i’m working on it myself. might make a guide

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For the part that has people automatically move on? Just have the game check if players ready = players in game, and move on if they do.

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There might be a more efficient way, but here’s how I’d do it:

  1. Figure out how many players there are and put that number on a counter (I don’t know how to do this but I’m pretty sure there are guides on this).
  2. You have two options: A) Make two lobbies, the starting one has a button that teleports you to the other lobby and decrements the counter or B) Cover part of your lobby with a zone and decrement the counter when people enter and increment it when people leave. (there’s a third option that involves a game overlay button that might be more of what you’re looking for. Tell me if that’s what you want and I’ll start working on a mini-guide for that).
  3. Set up the counter so that the game continues once it reaches zero.

Tell me if this isn’t quite what you’re looking for or if you need me to explain something in more depth.

this might help
make the game settings so you can j0in after game has started
then make a little lobby where everyone spawns then make a button ONLY THE HOST can push to start the game
you can also add things to do while you wait (like hitting each other with gadgets or mini games idk I’m Stoopid)
Edit: if you want to keep track of the player in game use a zone/trigger on where they spawn and make a counter go up 1 every time someone joins/spawns

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