Lifecycle —> increment counter
Target value reached —> activate trigger (that is deactivated by default)
Lifecycle —> trigger
Triggered —> team switcher to spectators
Also the lifecycle is for late players.
Same @Turtle
Lifecycle —> increment counter
Target value reached —> activate trigger (that is deactivated by default)
Lifecycle —> trigger
Triggered —> team switcher to spectators
Also the lifecycle is for late players.
Same @Turtle
Yeah, sorry, I’m on mobile right now.
Oh right, is there a player j ions game event?
Why would you need a team switcher?
What do you mean?
Use player IDs,
assign everyone players IDs and then after the assigning trigger block code for all players that if their ID is higher than a certain number, switch them to spectator.
Do you want more pictures?
Yes.
Okay, here we go! Just a sec
But how do you start the game from the lobby where nothing is functional?
One image didn’t upload, that’s just the property tab for the Counter, which should be set to players.
No blocks are needed.
For the last image there, which device is that?
Just a trigger, triggered by a lifecycle set to on game start.
Maybe you can make it so thatbwhen it reaches a certain amount of players, the game starts!
I’m… sorry about that. Maybe someone with more GKC experience can help you lol.
Wait. I’ll try to try it out. But I’ll need to jo1n in multiple times.
But how does the game actually start???