How do you make a counter increase every second?

Get a Lifecycle (Game Start), Repeater (Task Interval 1.0 seconds, stop strategy when receiving on channel but don’t put a channel) and a Counter.

(Lifecycle) Event Occurs —> (Repeater) Start Repeater

(Repeater) Repeater Runs Task —> (Counter) Increment Counter

Wire Repeater Clock

(Lifecycle) Event Occurs —> (Wire Repeater 1) Repeat the wire pulse!

(Wire Repeater 1) When the wire repeater receives a pulse… —> (Wire Repeater 2) Repeat the wire pulse!

(Wire Repeater 2) When the wire repeater receives a pulse… —> (Wire Repeater 1) Repeat the wire pulse!

(Wire Repeater 1) When the wire repeater receives a pulse… —> (Counter) Increment Counter

(Wire Repeater 2) When the wire repeater receives a pulse… —> (Counter) Increment Counter


Trigger Clock

(Lifecycle) Event Occurs —> (Trigger) Trigger

(Trigger 1) Triggered —> (Trigger 2) Trigger

(Trigger 2) Triggered —> (Trigger 1) Trigger

(Trigger 1) Triggered —> (Counter) Increment Counter

(Trigger 2) Triggered —> (Counter) Increment Counter

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