Get a Lifecycle (Game Start), Repeater (Task Interval 1.0 seconds, stop strategy when receiving on channel but don’t put a channel) and a Counter.
(Lifecycle) Event Occurs —> (Repeater) Start Repeater
(Repeater) Repeater Runs Task —> (Counter) Increment Counter
Wire Repeater Clock
(Lifecycle) Event Occurs —> (Wire Repeater 1) Repeat the wire pulse!
(Wire Repeater 1) When the wire repeater receives a pulse… —> (Wire Repeater 2) Repeat the wire pulse!
(Wire Repeater 2) When the wire repeater receives a pulse… —> (Wire Repeater 1) Repeat the wire pulse!
(Wire Repeater 1) When the wire repeater receives a pulse… —> (Counter) Increment Counter
(Wire Repeater 2) When the wire repeater receives a pulse… —> (Counter) Increment Counter
Trigger Clock
(Lifecycle) Event Occurs —> (Trigger) Trigger
(Trigger 1) Triggered —> (Trigger 2) Trigger
(Trigger 2) Triggered —> (Trigger 1) Trigger
(Trigger 1) Triggered —> (Counter) Increment Counter
(Trigger 2) Triggered —> (Counter) Increment Counter