2: Make each counter track a separate property (Like Code 1, Code 2, etc.) Place 4 property devices and set them to the properties you put in the counter (The first property device is set to Code 1, the second is set to Code 2, etc.) Set “Property Type” to “Number.”
Have a seperate button that you can use to check if the combination is correct. Connect the button to a trigger with this blockcode:
Yea, I can connect the trigger to an item granter, giving you they key, and I think I could also make it so that another trigger, after the item is granted, will send a channel that teleports you back to the safe, where one of the two teleporters are.
But I have like never really used anything about properties (Yikes), so how do you make the counters track a property? Is it just by wires, or channels? I get the part where you hook up the button to the trigger, with that blockcode, I am just confused on the properties and counters part, cause the properties are where it gets too big brain for me
What if instead of checking every individual number (First check A, then B, then C, then D), we check in a different way (1000A +100B +10C + 1D), and if the resulting number equals some arbitrary number, then the lock is unlocked.