(Lifecycle) Event Occurs —> (Counter) Increment Counter
(Counter) Target Value Reached —> (Trigger) Trigger
That’ll trigger the trigger therefore running the randomizer blockcode.
(Lifecycle) Event Occurs —> (Counter) Increment Counter
(Counter) Target Value Reached —> (Trigger) Trigger
That’ll trigger the trigger therefore running the randomizer blockcode.
how do you do that?
the randomizer blockcode, sheesh.
Search up a randomizer guide
Umm… It tells me to use blocks in the repeater but that’s Gimpossible.
Just connect a repeater to an item granter or notification or something and work fom there
Arent you able to use waypoints? (all on a different channel)
That’s really helpful…
Waypoints wouldn’t really do anything in this context right?
Player knockouts someone else-update property using counter—then target is 3 and if target is reached activate bounty…(also you will need as many properties+counters for the max players going to be in game)
Alright.
Get a repeater
Get an item granter
Open blocks on the item granter and make the block thing in the guide
Then get a wire and connect the repeater to the item granter
It should be “repeater runs task → run wire pulse” or whatever it is exactly
that should work
Which one?
On wire pulse
I think this relates to the knockout manager device…
Oh, and welcome to the forum, Johan!
Welcome to the forum!
Player knockouts someone else-update property using counter—then target is 3 and if target is reached activate bounty…(also you will need as many properties+counters for the max players going to be in game) with knockout manager to start it did not seem to help so that is not solution…welcome to forum @CustomCoaster
why are you welcoming urself?
Lol good question!