ok so um. i want my sentries to have a chance of dropping an item. i realized you could do this by setting up knock out managers which worked until i realized it would make every single sentry have the chance. i tried setting the sentry’s to active the knock out manager on knockout but that just made it so the knock out manager didn’t work at all (tried with 100% drop rate) .pls help
you can have the sentry drop item in settings of that practitioner one
if you want a target then add a counter and have it increment when knocked out then have a target
sentry knocked out → grant item
All it is is just a random chance? Well, if you need a randomizer (Sorry if it’s kind of complicated), you might want the == The Ultimate Randomizer Guide == (Difficulty: ).
Then, the random choice is a channel that grants the item, so
Sentry Knocked Out → Trigger
sentry knock out, trigger rng trigger, then if rng trigger equal yes, then give item
hey could you explain this in more detail I don’t rlly understand some of the gimkit stuff
I tried that on the knock out manager but it applied to every single sentry
no just that single sentry. there is a wire option.
It didn’t work when I tried it.
show me the wire you did.
ok I’m pretty sure I’m doing something wrong can you show me the set up you have for yours to work
i cant take pictures right now, unfortunately.
very detailed steps though:
- get a sentry and an item granter.
- configure the settings for both devices the way you want it.
- press z or go to the edit tab and click wires.
- click on the sentry 1st and then click on the item granter 2nd.
- set the wire to [sentry knocked out → grant item]
- you’re done
yes but that just makes it so there’s an 100% chance for the item to drop, it want it to have it be random wether the sentry drops it or not
then make a randomizer in a trigger.
for the wire make it this instead: sentry knocked out → trigger trigger.
then have the item granter grant the item when receiving on channel “drop”.
go to the blocks tab for the trigger and create a new block.
make a variable called “drop chance”.
set the variable drop chance to random integer 1 to x*. *x = whatever you want the drop chance. [1]
Now get an if block attached to an equal block. The equal block inputs are if variable drop chance = 1. Put a broadcast message on channel in the if block. The channel you will broadcast on is channel “drop”.
all done!
Some basic math: if it’s 1 to 10 then there is a 10% chance to drop. if it’s 1 to 25 then it’s a 4% chance. ↩︎
could you send a pic of the blocks
I cant currently but here:
set variable drop chance to random integer 1 to 10
if variable drop chance = 1
do broadcast message on channel “drop”
I can wait until you can send pictures cus umm I really don’t understand what that means at all
ok. at 12 something pm pst time I’ll pull 'em up