Kinda like this

@_Lightning Welcome to the forums!
ALso, use a knockout manager, and when player knockout —> notification/ popup
After you do this, wait a sec, and I will give u the block code
Welcome to the forums @_Lightning
remember to read:https://forum.creative.gimkit.com/faq
and for this:
How to make a LIVE player counter 🟨
thanks I’ll check it out ![]()
Umm, so I am a bit stumped, because what happens is Bob knocks out jim, but bob gets the popup. Any ideas how to do this?
Uhh, @THEHACKER120 that is not what they are askingg…
oh… well its kind of like that… I think…
Oh wait NVM it isn’t
here I’ll give you info 'bout this in a sec…
A live player counter counts how many players are in a game,
what they are asking, is if bob kills jim, then jim gets a popup saying bob killed u
Ok, so read the comment I replied to and see if you know what to do, because relays don’t work either…
Welcome to the Forums!!!
Sry @_Lightning everything I tried doens’t work… I’m not good with this stuff…
So you want the killer (bob) to be displayed on a popup for the killed (dave). To do this the killer will have to update a popup and then the killed will have to open in.
Have the popup in block code set its text to triggering players name + other text when receiving on “player killed”. Now get a lifecycle that runs on player knocks out and broadcasts on “player killed.”
Now in the popup gave the popup open on “got killed.” Now get a lifecycle the runs on player knocked out and have it broadcast on “got killed”.
This should work
Yeah! Basically when player killed, make it so it sends a channel to some notifications, which house block code like this.
Set notification: Create text Triggering players name + has gotten you out!
Congrats on regular Toronto!
I feel like I’m the only active member part of the community has hasn’t got regular yet, from like oct-dec. All the dec buds got it ![]()
Maybe you’ll get it sometime.
Also this system can bug if multiple players are killed in a close period if time
I don’t think so.
Make it so it’s not global, and only the player that died.
But yeah, maybe I’ll get it sometime. ![]()
That won’t work just by itself. They would have to have an independent trigger and property for it to be foolproof
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