That dosnt mean use checkpoints
Knockout Manager->Teleporter
When Player knocked out, teleport here
OMG TYSM This will help alot thx
it didnt work can You add pictures or go in to deep explination cause I did what U said but when I tested it out I died ok ok then respawned back where I was before I didnt teleport
I can help you just give me a minute.
So have a knockout manager wired to either a teleporter or spawn pad with the settings of knocked out spawn/teleport here.
Or i’m wrong ( I have not played gimkit in a while)
Ok please find out then let me know Thx
Over the original spawn pad, place a zone. Place down a trigger. In the trigger, set it to unactivated on game start. When someone enters the zone, have it send a wire signal to 2 different wire repeaters. Have one delay the signal by .1 seconds. That wire repeater will be known as A. The other one will be known as B. Wire A to the trigger. Wire repeater → activate trigger. For B, wire that to the zone. Wire repeater → trigger the trigger. The trigger must be player-scoped for this to work. Then, wire the trigger to the teleporter. Trigger triggered → teleport player here.
The knockout manager explained by various users above should have worked, just make sure the ‘entity’ is set to sentry.