How do I make Booga Booga reborn?

I’m totally clueless how to make

  1. the lobby
  2. choosing tribes, creating tribes, and kicking members from tribes
  3. the floating islands (It’s top down)
  4. ridable fauna and boats
  5. ALL THE GAME OVERLAYS
  6. crafting
  7. leveling up
  8. rebirth
  9. An in game chat system
    All ideas are good ideas! thank you!
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What exactly is ‘booga booga’

Sorry for the mess,

On number 5 you say All the Game Overlays.

Why don’t you use the Game Overlay device?
for the Level Game Overlay :backhand_index_pointing_down:


Maybe use a game overlay text [1] on the top right showing

lvl 1              0  exp 

I think this guide can help you.

Are you going to make the shop?
It requires the List in the Call of Action which is in the Season Ticket.
This one :backhand_index_pointing_down:


  1. You can change to button that doesn’t channel on anything to give a cleaner look ↩︎

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Like this?

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Ridable boats are probably not possible since, even if you made it out of barrier art, it will take too much memory.

Crafting, you will need the season ticket (Game overlay)

Choosing tribes (Also game overlay season ticket ver)

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for the floating islands maybe you can make it a separate place outside of the ground level world that you teleport to when you go up there. there are zones every 5ish blocks so that if you fall off a side of the island you end up around where you would be (or you get eliminated if you fall)

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i havent played that game in a long long time
but for crafting you’d probably need some sort of way to get materials

brainstorming ideas for materials (you can skip this if you already have a system in place)

the bold parts are my thoughts on the idea

you could maybe use a sentry but with the tribes i’d assume there would be team switching and thus no good way to stop the sentries from sho0ting everybody (i could be mistaken on this part)
maybe when the player enters a certain zone then the sentry is switched to that players team? (idk if this is possible)
this is a horrible idea though due to the concept of multiple people being in the same zone
unless you switch all the players in the zone to the same team as the sentry maybe that could work though it means there would just be sections of the map where tribes dont work

you could perhaps use buttons that decrease a property linked to the tree as hp and give the drops of the breakable object when that property reaches a number less then or equal to 0
assuming you have different tiers of tools (wooden stone iron things like that) then you could use checkers that lead into eachother to see what the strongest tool the player has for the respective breakable is and lower the object hp property based off that
this could work though i dobut it’d be very forgiving on the memory
using counters might help

if theres an way to detect when dynamic blocks are broken then you could use that
or hide something inside that dynamic block as a sort of drop
this could work (if its possible) although it means everything would be broken with pickaxes which might be weird

for the crafting you can just use the built-in crafting system
i dont think portable crafting stations are possible though

btw the tribes sound like an absolute hassle to make