How do I make a waypoint follow my teammates?

I am making a battle royale game and for the duos mode I want a waypoint to follow you teammate so you can’t get separated. Here is my current setup. It only shows a waypoint for the second person that j0ins that specific team.


At the bottom is the area where you select a team. Currently I am just testing on team 1. Then above that is the team switcher the wire repeater is there for more adddition wires if needed. Then above that is the first waypoint. when you press the button it activates both waypoints on team view. Then it also sends a pulse to the first trigger which has a 0.2 second delay for when you respawn. Then after that delay it sends a channel to the waypoint to start following the player on team view. That all works but what doesn’t work is the second waypoint. To save memory I decided to use the counter in the team selection area and use the target on that which closes the team once 2 people j0in. When that counter reaches its target it activates the second waypoint. Then there is a trigger that also has a 0.2 second delay for you to respawn after switching teams it sends a channel to the waypoint to start following you on team view.

PLS HELP I have already lost 5 hours of my life to this mechanism.

Begging wont do anything

Can you send me the settings of the devices. I work better with pictures.

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Is it set to active on game start and set to location of player, not location of device. That is a lot of memory taken up. Have you tried anything to save memory, that may help with some other things.

Pictures are in the same order as on the first picture
Waypoint B


Trigger B

Waypoint A

Trigger A

Team Switcher

Wire Repeater

Counter

Button

It is not active on game start but it activates when you press the button to j0in the team. Yes I have saved memory in like every way possible the game is just a bit Compicated. It is the first game to have a Battle bus that you ride and can drop out of. It also has 3d terrain, randomized loot, advancing storms, supply drops and more.

Pictures are above

Oh, okay, didn’t know this was going to be Fortnight. That explains the memory. I don’t understand why it wouldn’t work, it seems right to me.

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I sent the device settings scroll up

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Epi320 didn’t post this, and also he said not to ping him.

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He didn’t post what?

The topic.

Oh ok sorry I got confused

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I am not sure if this system still works, but:

Once counter hit two:
Set random player (on the team) to waypoint one, then set everyone else on team, to waypoint two.
The problem with ur current setup is that the waypoint does not know who to assign itself to, so I am assuming it is not showing, and the second waypoint shows, due to the second player triggering the waypoint (sorry if this is wrong, i am a bit slow today)

I would consider redoing this setup.

Ill give u the solution soon, making in GKC rn.

when I read it, my first reaction was

“ThAnK YoU Godspawn!”

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Ok so a waypoint can only follow one player at a time. So if your going for one player only then only one waypoint. BUT I found out that the waypoint following a player using wires does not work. So use channel that might work better!

Yeah thats the point of the triggers because wire doesn’t work the trigger transmits a channel

No offence but you kinda just told me stuff I already know.

wait how do I relay on all other players besides the random player.
Edit: Nvm

Sadly it doesn’t work unless I misinterpreted

YAY I WAS WRONG IT DOES WORK. I just misinterpreted

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My memory is cooked though


the code is outdated don’t worry

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