I’m Gonna Use It To Make A Multiplier That Gives Cash And Multiplies It By The Property, Like This: Cash (x4) X Blackberry (Property Name)
Connect an inventory item manager to a property.
I’m experimenting. I might not get something.
I Did. I Want It To See The Amount
Show the property in a game overlay, and multiply the property by however much you wanted.
Do I Hide The Overlay?
If you want to make it visible, then no. Also, do you want it so all players have their own?
Yes Please. Tell Me How.
Wire a lifecycle (game start) to a relay (all players) to the overlay. event occurs → relay relay → activate overlay
No. I Want Every Player To Have Their Own. Or Are You Right?
That shows it for everyone. I forgot to say the other part, thanks for reminding me. In the Property’s settings, there should be a setting named “Scope.” Set that to Player.
Let Me Cook, Ok? (Joke) Actually. I Mean Let Me Try That.
Wait, But How Do I Put The Property In The Overlay?
In a trigger’s (or whatever you want to use) blocks, use the “Create Text With” block and then “Get Property ____” to create what you desire.
This guide may help:
One Capital Letter For Every Word Is very annoying. please.
I tried. But it failed
I guess I will stick with the no block selling system…
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