The title
what do you mean food system
you know you can use props???
you need food to survive
ohhhh… um have you seen any community guides to that?
oh yeah I’m dumd sometimes
oh ok never mind and if there really is no guide just use a wire repeater, button, and game overlay:)
you told me check the guides
What kind of system do you want?
a food system hunger
So you want when they are hungry they lose health?
when they lose all hunger then they start to lose health
I’ll show you how to do it when I get to school
if its like the minecraft one you could make the shield bar the hunger bar
How do you want hunger to deplete? Is it variable depending on the damage you’ve taken, or is it like one hunger bar after a set amount of time?
hmm. Would you like to use energy? I know a way that works using energy.
I’m assuming you’re making a system where “eating” gives an amount of an item, and that item dwindles over time?
Personally, I find energy easier better, cuz you can check your hunger.
There’s an easy way to do this!
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Use a movement meter device, and set the meter to deplete the item that represents hunger…
Then, when it hits 0 (you can set it to transmit when it runs out), transmit on a channel that will activate a trigger loop connected to a damager.
To make it to where when they gain more hunger the damage stops, place a checker connected to another trigger loop that is infinite (set the trigger to no delay and attach it to a wire repeater device that signals at a 0 second interval), and when the checker checks they gain back the hunger item, make it transmit a channel in the “When check passes, transmit on” section that will stop the trigger loop.
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