How do I make a height meter tracker

I KNOW people have made guides but when I try it, the screenshots don’t work and I cannot do it. So please give me a solution that has working pictures or has the settings in words :slightly_smiling_face:.

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Use a player coordinates device with the property Y linked to it for the y value.
And put that in the game overlay.

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Nevermind what i said, do this

Player coordinate device

Property (x2)

Overlay

Like toxic said

To do that, go on the game overlay, click blocks and then… sorry forgot my line. *does research real quick

Ok, you can use this guide which has pictures, check the height meter section

https://forum.creative.gimkit.com/t/making-a-falling-respawn-system-automated-difficulty/142921

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Why 2 properties? Just link Y, right?

Oh yeah, my bad. 1 property

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Okay. I’m doing homework. I’ll try after.

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No. I tried but it said height was zero. And then when I try again, it says on the overlay:height:height :confused:

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oki not that hard:

devices

player coordinate
game overlay
property

PC

set the PC device to this:
Screenshot 2025-02-20 8.44.10 PM

game overlay

set it to this:
Screenshot 2025-02-20 8.45.13 PM
make sure the scope is player
Screenshot 2025-02-20 8.45.26 PM

property

this is before the hard part, set the property to this:
Screenshot 2025-02-20 8.48.21 PM
Screenshot 2025-02-20 8.48.33 PM

blocks

this is the (kind of) hard part, go to the game overlay and click ‘blocks’
Screenshot 2025-02-20 8.50.01 PM
now make this type of block:
Screenshot 2025-02-20 8.50.33 PM
and the channel should be ‘change player height’.
now make this:
Screenshot 2025-02-20 8.51.34 PM
one last thing, put a space before “meters”

2 Likes

Yes! Thank you. you forgot to tell me to link the score. But it works :heart_eyes:.

oh yea all you have t do for that is go to map options → score, and then do this:
Screenshot 2025-02-21 7.18.54 AM

I already knew that. You didn’t need to tell me. I’m just saying because when I tried it didn’t work. But I realized I didn’t link the score :face_with_open_eyes_and_hand_over_mouth:.

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