How do I make a checker check if a channell has been activated

I have come across a problem in my Gim fights map. I want it to check if a certain channel is active so it will teleport you to the fight with the Gim you choose at the start of the game but I cannot find out how to set it to do that

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Make a counter update when recieving on a channel (Active Channel) and then make the counter broadcast on a channel (Channel 2) when its goal of 1 count has been achieved. Then, make a teleporter teleport on (Channel 2).

Why not just teleport the player when receiving on the channel?

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because it would break the whole game the enemy spawn on the map you knock out it with your free gadjet so when they get knocked out the system needs to know which gim you choose so it teloports you to the right room

To check to see if a channel has been broadcasted yet, have two triggers, one active one game start and one deactivated on game start.
The active one is the default, if this triggers then the check is false.
The deactivated one is non-default, if this triggers then the check is true.
On that channel, the first trigger should deactivate, and the first should activate.

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