so basically put down multiple barriers everywhere. and set them to be invisible at game start. Then make a coordinate device and make it so that when the player gets near a barrier, it will be visible and when the player gets away from it, it will turn invisible.
Does it know the coordinates of the barrier
thattttssssss GimPossible…
Nothing is gimpossible.
Nothing Is impossible.
not GimPossible.
mhm…
Sorry, anyways I think that GKC isn’t yet advanced enough for Moving Devices, and the best we can do now is to suggest it here: Suggest
@Tropicool (sorry for pinging you a lot) Okay so going back to the post about using a coordinate device, how would I make that work with barriers.
Maybe you can make one barrier and one coordinate, then make the coordinate channel to “MOVE” and then the barriers visible channel at “MOVE” and then if that doesn’t work, then it has something to do with blocks Which I’m totally useless at. (I don’t mind the pings btw)
I made a guide on it a while ago.
Use this for general barriers instead of bushes
wait a second will you be able to move around? or just up and down? because if you go anywhere that will take a lot of barriers
Yeah, but the question is answered lol. That’s all that matters
Just move around in a designated area up down and side.
then that should be easy for you
No………… It did didn’t work for the thing I needed it to work on. Sorry
How do I make it so it works like that. It’s a big designated area and so I won’t have enough zones for it. Does it have block coding I need to do?
Wait…Wasnt this solved?