how do I make it so when the play clicks something like a lobby screen with multiple buttons and it will do different sections.
You can’t know where a player’s mouse is. You can tell when they click (a lifecycle with gadget fire detected) and the direction (via balls/respawning sentries), but you can’t ever tell exactly where they clicked. Your best bet is to just use buttons to let the host/player move around and select options, using barriers to make it look like a lobby screen.
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bcs I saw on one of the recent posts a screen with a lobby screen that looked clickable
on that similar note is there a way to expand players field of veiw
No, it is impossible.
Impossibility has stricken us here. Please mark a solution.
Which topic? This lobby screen could be a user interface or dialogue with buttons.
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