Ok i have the solution to this problem gimmie a sec
What comparison are you trying to make?
You could use an IIM to count each players items, store the numbers in a player scope property, and then run a comparison on them with a relay, but what comparison do you need to do?
Here:
Item Granterâs Settings:
Item = Bait
Amount = -1
Item Granterâs Blocks:
Give Player (Property You want to Compare) amount of item
Broadcast on âStart Comparisonâ
â Checker (Check if item amount is 0)
If amount is 0, (check passes) then broadcast on âFinishedâ
If check fails, then broadcast on âKeep Goingâ
Make a trigger receive on âFinishedâ
It should set âStill Going?â (Default True, global scope) to False in the blocks
Make another Item Granter Block, this time receiving on âKeep Goingâ.
If (Still Going? = True)
then grant player selected item and broadcast on âStart Comparisonâ
Nothing else
Now, you could switch the still going thing to a number property and get to track more things, like the differences between the properties.
Or you could just add a property to be set to the amount you want to compare then send a channel or whatever you want. Make sure that the item amount = a property that is scope set to player.
What does NPT stand for. I understand what it means but what is the full term.
Numerical Psuedo Teaming.
Ah.
Sorry @Blackhole927 but I ended up making my own system lol