How can I make player HAVE to press a button to refill ammo?

Ok, thank you for that clarification. First, of course, make the game overlay button. Next, go to settings and turn off infinite refills. Finally, wire the overlay device to a checker, with the settings: when button pressed → run check. The check should see if the amount of ammo is greater than 0. Wire the checker to an item granter that grants ammo. The wire should be: if check fails → grant item. That’s it! (Sorry for taking so long I was typing a different way when I thought of this one).

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