How can i make a system so that when i get hit by and enemy i get -0.1 slower?

Other questions:
-How can i make it so only certain sentries do this?

I don’t think there is a way to directly detect hits, only knockouts. However, you could make it so a zone turns on and alters your speed with a speed modifier.

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I don’t think there is a way to directly do it with a sentry though. I’ll try tinkering around to see if heath can be linked to a variable.

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Ok thanks!


-0.1 Slower means 0.1 Faster