I am making an Escape Tsunami For Brainrots type game & I need players to drop items when hit by a gadget like a pickaxe. Any ideas?
Its impossible to detect if they player takes damage from a gadget, it is only possible to track when a gadget is fired.
So unless you use psuedo health (which isn’t compatible with gadgets either), this is impossible.
Well, can I make it so that when a person is respawned they drop their gadgets?
Yes, just make gadgets be deleted on knockout.
Oh, I thought respawn wasn’t considered a knockout.
Can I make the items expire?
Then put a zone/trigger where they respawn that deletes gadgets…
You can’t exactly detect if someone was hit with a gadget.
With that said, you can check if a player was knocked out and when a player fires a gadget. I would make the player health very low and use an IIM and set the maximum amount of the item to 1, then use an item granter when the player that grants 1 of the item when knocked out. Make sure that the settings of the item granter are set up so that the item drops when overflowed.
Also I will be using fragility but waves respawn you. So a person can knock you into a wave & pick up the item.
Oh, If you need any other type help ping me(I am making a guide on this an I am almost done).
Also how do you make a player drop items when knocked out because I’m in map options & they only say keep or delete.
It’s in the knockout manager device.
Wait, so you want the player to drop their inventory on KO?
There’s a guide:
But I do think there’s a way with the KO manager, gimmie a sec
I think that drops it on the KO’d player when they respawn, but I’m not exactly sure lol
Okay thank you for all of the help.
Wait, that doesn’t work. That is granting items, not dropping. Show me how to do it if I’m doing it wrong.
Change item to grant and amount to grant to whatever you want.
Get a checker that checks what gadget you have.
It then activates a certain item granter that grants the gadget you already have (making it drop on the floor), then another item granter with a 0.1 delay that deletes the gadget they have.
@THE_LEGEND that won’t work because it would grant the same gadget.
I’m using so many items, though.
The checker checks what item you have,
Then activates the respective item granter (there are 2 item granters for every item)
Oh ok @JustAToaster.
Can you show visually? Sorry, I just understand it with images better.
