How can i have it to where it to where when there is 1 player, the game ends

Use a lifecycle(on game start) to a relay(all players) incriminating a counter, this will give you a player count. Use another lifecycle(player knocked out) decrement that counter, this will make so that the counter updates when a player is eliminated. By giving the counter a target value of one you can connect it to an end game device once ot it reaches’s target value. If you want me to add pictures let me know and I will.

Do i have to wire anything @awesomeT43

You can use wires are channels but you need to connect the lifecycle to the relay the relay to the counter the counter to the endgame and the second relay to the counter.

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It is still not working @awesomeT43. Is it supposed to be like this

Try the live player counter

I still can’t figure it out. @WolfTechnology can you help me please.

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Can you show the settings? also, is it stoping early or not at all?

ah nvm

It stops when there is 1 person standing

Did you make sure the target value for the counter is set to “1”?

Isn’t it supposed to?

can someone do a screenshot of the mechanics and the devices?

The reason it isnt working is because one of the relay isnt activated. Add some kind of device to activate the relay and send the relay

@Pika_Pokemon is right the second relay is supposed to be a lifecycle.

Is there supposed to be 2 lifecycles? Also is the 2nd life cycle also incrementing the counter?

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image

  • Lifecycle

Left
image

Left Wire

Right
image

Right Wire

  • Relay
    image

Wire

Wire

  • End Game
    image
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Thank you for the solution AwesomeT43.

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